Void Infinity Wiki
Advertisement
Republic - White on Black

The Republic is a faction in Void Infinity. They are built around a balance between offense and defence. Their strengths lie in their stability. They can keep new or old expansions safe with sentrys as well as make raids on the enemy's economy. Their weakness lies in that they don't have the most powerful ships and they don't have the fastest ships. This forces them to adapt versus The Sect or The Order respectively. In order to play well as The Republic, maintain a balance between economy and military and use as many tricky tactics as possible. In order to play well against The Republic, try and throw them off with small raids or play greedy and get ahead earlier than them.




Lore


Ss2

All of the republic ships (not including the sentry or cruisader)

The lore is currently under debate












Republic Ships




Fighter (Republic)

Fighter image
Health 45 Shields 0
Armor 1 Shield Armor 0
Speed 220 Type Light
Bonus vs Light Bonus % 30
Cost 12 Train Time 6s
Weapons 1 Population 1

Special Move: Next shot gets 30% increased range.

Cooldown: 20 seconds.

Scorpion (Republic)

Light cruiser1
Health 50 Shields 70
Armor 0 Shield Armor 2
Speed 200 Type Light
Bonus vs Medium Bonus % 40
Cost 26 Train Time 8s
Weapons 2 Population 2

Special Move: Increases reload speed by 25% for 8 seconds.

Cooldown: 32 seconds.














Cruiser (Republic)

Cruiser1
Health 100 Shields 120
Armor 1 Shield Armor 2
Speed 180 Type Light
Bonus vs N/A Bonus % 0
Cost 50 Train Time 12s
Weapons 4 Population 3

Special Move: Shield regenerates 3x as fast as usual for 10 seconds.

Cooldown: 40 seconds.

Juggernaught (Republic)

Heavy cruiser1
Health 200 Shields 100
Armor 0 Shield Armor 2
Speed 165 Type Med
Bonus vs Heavy Bonus % 30
Cost 60 Train Time 13s
Weapons 5 Population 4

Special Move: Has a 10% chance to passively deflect a shot.

Cooldown: N/A














Gladiator (Republic)

Destroyer1
Health 500 Shields 0
Armor 2 Shield Armor 0
Speed 140 Type Med
Bonus vs N/A Bonus % 0
Cost 100 Train Time 18s
Weapons 10 Population 5

Special Move: Disallows ships to target the destroyer for 10 seconds.

Cooldown: 30 seconds.

Frigate (Republic)

Frigate1
Health 100 Shields 400
Armor 0 Shield Armor 2
Speed 120 Type Med
Bonus vs N/A Bonus % 0
Cost 100 Train Time 18s
Weapons 1 Population 5

Special Move: Produces two drones when attacking

Cooldown: 3 seconds.














Devastator (Republic)

Battleship1
Health 500 Shields 200
Armor 2 Shield Armor 6
Speed 100 Type Heavy
Bonus vs Med Bonus % 30
Cost 175 Train Time 24s
Weapons 12 Population 8

Special Move: Goes into Siege mode allowing for 2x range but 20% less reload

Cooldown: 2 seconds.

Dreadnaught (Republic)

Dreadnaught1
Health 600 Shields 300
Armor 2 Shield Armor 6
Speed 80 Type Heavy
Bonus vs Heavy Bonus % 40
Cost 250 Train Time 30s
Weapons 16 Population 10

Special Move: Shoots a projectile that will destroy a planet instantly.

Cooldown: 45 seconds.














Mothership (Republic)

Mothership1(good copy)
Health 500 Shields 700
Armor 0 Shield Armor 6
Speed 120 Type Heavy
Bonus vs Light Bonus % 40
Cost 100 Train Time 30s
Weapons 5 Population 10

Special Move: Switches into production mode where the mothership will produce 1 fighter every 20s for free

Cooldown: 2 seconds.



Advertisement